Remember how I said that my blog needed more color? Well, it also needs more sexy.
Here is some sexy.
Studies! I am liking watercolor more these days and cold, mean vectors less... :x
I dunno if I can give this much context but I can tell you that it's for a book that you should definitely buy this year ;) Each participant got to choose a dessert for our babe's theme and you'd better believe I chose peppermint! Aside from it being one of my favorite flavors, it means that I get to draw stripes and I love stripes as much as I love boobies. Combine the 'em and it's pretty much perfection!
Hmm, I wonder if I can use this as this year's Christmas card too...? Three cheers for double-dipping! Big thanks to Vear, Tom, Rez, Liana and Juan for lending their eyes and opinions to this piece throughout the process!
Unrelated: I am officially SOLD OUT of my art books, both Sketch or Swim and Don't Flash the Octopus. Phew! I have no plans for reprinting these titles, so big thanks to everyone who picked one up while they were available! Guess I'll have to figure out a new volume to put together...
Friday, March 19, 2010
Sunday, March 07, 2010
Ok! So I can tell you about what those ghostie sketches were for. I have been working remotely with 3 other people around the country (none of whom I have met in-person yet!) to create a vertical slice demo of an indie Xbox Live game called...
Ghost Chef!
We're going to be pitching it to publishers at GDC next week, so fingers crossed for us! I only had around 50 hours to put into it over the course of the last couple of months, so though the pace was intense, it felt very productive and I think we were able to pull it all together well.
I got to have a hand in every part of the process, starting from the game designer's asset list and visualizing all parts of the game, from the characters to the props to the background and even some input with the layout of the kitchen stations by noodling with SketchUp for the first time, which is so easy to use compared to my tragic experience with Maya 5 in college. ;_; Regrettably we ran out of time before GDC to flesh out the best part, being the unlockable story vignettes, but that's for later on I guess.
So here's some process stuff and a special bonus plushie that I commissioned the always amazing Lana Crooks to create to help promote the awesomeness factor of culinary spirits!
Big thank you to Abby Goldsmith, our talented animator who busted her arse to meet the crazy deadlines and bring so much life to all characters, singing food items and tentacles of doom!
So now I catch my breath, organize my 'folio and throw myself into the unforgettable chaos of GDC. See you guys later!
Ghost Chef!
We're going to be pitching it to publishers at GDC next week, so fingers crossed for us! I only had around 50 hours to put into it over the course of the last couple of months, so though the pace was intense, it felt very productive and I think we were able to pull it all together well.
I got to have a hand in every part of the process, starting from the game designer's asset list and visualizing all parts of the game, from the characters to the props to the background and even some input with the layout of the kitchen stations by noodling with SketchUp for the first time, which is so easy to use compared to my tragic experience with Maya 5 in college. ;_; Regrettably we ran out of time before GDC to flesh out the best part, being the unlockable story vignettes, but that's for later on I guess.
So here's some process stuff and a special bonus plushie that I commissioned the always amazing Lana Crooks to create to help promote the awesomeness factor of culinary spirits!
Big thank you to Abby Goldsmith, our talented animator who busted her arse to meet the crazy deadlines and bring so much life to all characters, singing food items and tentacles of doom!
So now I catch my breath, organize my 'folio and throw myself into the unforgettable chaos of GDC. See you guys later!
Friday, March 05, 2010
Dudes, my blog needs more color. Here is some color!
I had a run of bad luck this week, so with some new found free time I whipped up Little Goku here for a character styling challenge run by Luigi Lucarelli. Normally Goku's all perky and stuff but today he's just plain sick of your sh*t. ;)
I need to do more fan art. Sometimes just restyling an existing character is like a calming cruise control sort of thing for me; just play with shapes and color and push personality!
Off I go to down another beer and hash it out on the Wii.
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